Snowquest

By Eric Eve (Parser; IFDB)

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(Cover art: snowy landscape with mountains in the distance)

You’ve been on this quest for so long, you can hardly figure out what’s going on. All you know is that if you remain in this snow any longer, you’ll die.

I enjoyed playing this game, mainly because it is more than it seems. The writing is descriptive and clear; the sense of pacing faultless. Snowquest is very much a story-based game, rather than character-based or even puzzle-based; establishing a distinctive PC voice isn’t an emphasis here.

My playthrough was almost entirely free of mechanical issues, by which I mean problems with guessing verbs, not knowing what to do and so on. The puzzles are largely well-designed, with what you need to solve them usually pretty clear. I found navigation a bit of a chore sometimes, especially in the larger initial world, because the exit lister seemed to disappear without explanation – I suspect this is a technical/interpreter issue, but it disrupted the flow of the game. There is also a guess-the-verb puzzle, through which I bulldozed with the hints.

Overall, Snowquest is a linear, mildly puzzle-y game, making up a little less than an hour’s play.

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