by Zoe Quinn, Patrick Lindsey and Isaac Schankler, playable here.
The authors make it clear at the start that this game is an attempt to show the viewer what clinical depression might look and, more importantly, feel like. Like Privacy Game (below), the scenarios are deliberately vague, but there are enough important details to make each scenario realistic. The writing is careful and thoughtful; this extends also to the way this Twine-based game is designed: the way the choices are phrased illustrates the self-destructive or fruitless thought processes described in the text.
There are times when the PC’s internal monologue was alarmingly familiar for this player, despite the introductory warning that this game might hit uncomfortably close to home for some. It was all the more powerful for that. May be triggering.