The TinyUtopias jam is a very informal game jam, first mooted by Emily Short in a Twitter conversation two weeks ago. Cat Manning writes about it here. It was envisioned as a jam for very short games which encapsulate a utopia – a world which was, if not perfect, then better. The existing games, if listed on IFDB, can be found here, and I will say here that I, too, submitted the morning after to the jam.
The Shape of Our Container is a peaceful, conversation-led game about lying in the grass with your loved one. Similar to the other tiny utopias, there is a broad sense of forgiveness and peace. Structure-wise, the game has a broadly branching time-cave structure, allowing large variations between play-throughs. This gives the impression of living many parallel lives, of the impression of time passing.
Container is definitely polished and has fairly high replay value. Short, tender and intimate.
Fridgetopia has been described by the author as “mechanically utopian”, in that it doesn’t necessarily sketch out a utopia per se: there is not much world-building here. But this is not a slight against the game. Rather than describe your interactions with a specific space or time, Fridgetopia instead gives you tools with which you can create your own world, to a certain extent.
Fridgetopia is very short, and perhaps not very polished. It reads as much as a coding exercise (albeit an interesting one) as a game, but it does hide at least one secret, which… let’s just say it deserves the label of ‘fridge horror’. Very clever.