by Troy Jones III.
I had two free-ish hours in school, so what better time for a Speed-IF? The premise: you are an adventurer, but you can’t go adventuring because you can’t find your dragonfly.
The language is light-hearted, bordering on silly, and well-implemented.
Plot: Straightforward with contextual hints so it’s really hard to get stuck. There is a small clever trick of switching points of view in the ending scene, too.
Mechanics: Sturdy, especially since it’s a speed-IF. I found a minor bug at the last scene, though, which completely prevents the player from continuing and winning the game. A number of common commands (including ‘xyzzy’) are implemented- and amusingly, too.
A lightweight, humorous game with quite simple puzzles. Good for whiling away about fifteen minutes.