“Something is in you, longing to seek them out. And why not?
Either way, you’re doomed.”
As you fly from Cairo to Boston, you carry a horrible secret inherited from your grandfather, one which defies the very laws of nature. So far, so Lovecraftian.
This game in general would benefit from a bit more polish, both in the implementation and in the framing of the story. The circumstances in which you unleash the deadly nature of the secret are strangely incongruous; there are spots which could have been smoothed over with close proofreading and more beta-testing – typos, unimplemented nouns mentioned in the scenery and so on. Some objects are introduced but never used.
Measureless To Man introduces what could have been a powerful story-telling/narrative device, but unfortunately could have made more of it. Lovecraft, in what I’ve read of his stories, builds up the tentacled, writhing horror slowly, usually making the implications of his monster or ritual or artefact quite clear. Measureless to Man had little of that – a pity, because that could have made it that bit more unsettling.