Personal wishlist for Choicescript

Choicescript is fast to learn and fun to write in (like Inform 7, yay), but there are some things I wish I could do with it.

  • Change default black text on white appearance
    • A beta-tester commented that it was uncomfortable to look at, and it’d be cool to be able to insert your own banner or logo
  • Be able to play-test game from a certain point
    • Like skeins in I7. I get that I can use a placeholder variable to get around this, but it’d be nice to have around.
  • (related) Dedicated text editor for Choicescript
    • syntax colouring for *choice and #options for example
    • Playtest within the editor
  • Keyboard shortcuts
    • YESSSS keyboard shortcuts for ‘Next’/*page_break and things like that
    • Like how Duolingo does it!

The value of random generators

youfindyourselfinaroom:

This list is incomplete.

Too often I find myself going YES LET’S WRITE A GAME then hours later, I’m in front of a blank document going, “well, I need a storyline.” Or maybe it’s a monster. Or a weapon.

RPG plot generators

hook line and sinker | get a premise/detailed plot/complete plot | 101 adventure hooks | assorted ideas

For adding flavour, detail or a side story, random generators can help come up with stuff a bored or uninspired self would not have come up with.

Random generators

database of random generators | more random generators | MORE

EDIT: I found more! If you’re more familiar with movies/TV/pop culture, then you might get more ideas from tvtropes.org:

story idea generator | pitch idea generator

The value of random generators

This list is incomplete.

Too often I find myself going YES LET’S WRITE A GAME then hours later, I’m in front of a blank document going, “well, I need a storyline.” Or maybe it’s a monster. Or a weapon.

RPG plot generators

hook line and sinker | get a premise/detailed plot/complete plot | 101 adventure hooks | assorted ideas

For adding flavour, detail or a side story, random generators can help come up with stuff a bored or uninspired self would not have come up with.

Random generators

database of random generators | more random generators | MORE

What I learned from Storynexus stories

Gradually learning how to structure a multilinear story, and I’m somewhat
surprised how many concepts I’m using now are things I learned from
Storynexus. Especially the non-Fallen London worlds.

Worlds like Cryptic Stitching or The Thirst Frontier show how we can ‘trigger’ events to occur or make choices available using variables very simply.

This is especially so for non-FL SN worlds because drawing cards costs an
action – a limited currency, in other words – while the more permanent
storylets like those in FL are limited to pinned cards in SN. So that means
that every shuffle of the deck