Get Lost!

By S. Woodson. (Twine; IFDB; play here)

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Cover art: ink drawing of a fairy with butterfly wings against a spiderweb on a green background

This game was originally commissioned for Now Play This, part of the London Games Festival, which I attended and wrote about briefly here.

You are a suburban teen and you’re tired of your boring, non-magical, human life. Maybe if you go out into the woods where the faeries roam, you can join them – maybe… Of course, that depends on whether they’d want you or not.

Like Beware the Faerie Food You Eat, Get Lost! is a riff on fairy-related tropes, but where BtFFYE is grim, Get Lost! is a merry romp through encounters with jaded, ill-tempered fae. The protagonist’s idealistic conceptions of the fae, combined with a comprehensive knowledge of folklore, is quickly frustrated by the ironically mundane nature of the fae themselves.

Woodson’s writing sparkles with life, and the broadly branching game structure makes replay richly rewarding. This game is quite short – it took me about 15 minutes to play it through once – so it should make for excellent lunchtime play.

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