QUIMER-B

By David T. Marchand (Twine; IFDB; play here)

From the creator of When acting as a particle / when acting as a wave comes a polished work of linear fiction about the creator of QUIMER-B, a virtual consciousness so powerful it could take over the running of a city, and, ever since its conception, a source of moral outrage. To prove QUIMER is capable of running a city, you’re going to put your whole facility under its control for one day. If you can prove that, then maybe it can handle the pressure from everyone else.

Except it never really goes to plan, does it?

QUIMER-B is part epistolary, part first-person narration of an apocalypse in action. This game has a good grasp of pacing, creating tension through static and dynamic text. It sometimes uses the mechanic of clicking to draw out a scene, or to contrast it with the timed appearance of a piece of text.

Compellingly written and story-driven, this game’s strength is in sketching out the story – and the relationships between the PC and NPCs – and in letting the reader draw their own conclusions from these snippets. It’s a bit like watching an opera with minimal backdrops, where it just takes a few props to suggest a palace, or a battlefield.

It’s worth having a click through this short, polished game.

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