It’s winter, and he’s run out of food. He’s hungry, he’s cold, and if he doesn’t go hunting, he’ll freeze soon. But something wanders into his house. If he doesn’t eat it, he will starve.
[This game contains sound effects.]
Tailypo belongs solidly in the desperation-horror genre: the horror that comes from doing something loathsome, even though it is a choice between that and dying. Groover makes judicious use of timed effects in Twine and repetition, building tension as creak, creak did.
Like Taghairm, Tailypo derives its premise from a creature from Appalachian folklore. While it might be easily repurposed as a story for campfires, or otherwise sanitised, I think Groover’s take on this creature captures some of the desperation and terror – a terror from knowing that you are the only human in a mile’s radius, and that no matter what, you have to do something – that probably inspired the original folk tale.
A short-ish Twine, published on Sub-Q, well worth playing.