Two wolves go out for a night on the town. Neon. Cobblestones.
Written for Porpentine’s Twiny Jam, in which one creates a Twine game within 300 words, the author eschews spartan sentences, instead using single words, linked with timed appearances.
The combination of music, macros and the individual words makes Wolfgirls in Love incredibly evocative, and evokes loss and love and relief with the briefest of brushstrokes.
This game relies as much on graphics and music as it does on the text; the timed appearances give a rhythm to the text that the words alone do not. Wolfgirls in Love is a fascinating illustration of what 300 words in Twine can do, but equally also a gripping, bite-size story in itself.