By A. D. Jansen. (Twine; IFDB; play here)
When you wake up, something is passing through the night sky.
You can’t sleep. It’s like the insomnia your mother told you about: it’s like a seed, and every night you can’t sleep, it takes root and germinates… what then?
Eidolon is at first a kind of interactive dream sequence, but it quickly becomes something much weirder. The beginning sequences felt a lot like S Woodson’s Beautiful Dreamer
. The imagery and NPCs have the surreality of Alice in Wonderland, coloured by faerie folklore. Jansen’s writing style favours the weird turn of phrase and evocative metaphors, which suited a story which may or may not exist in your own head.
The story is largely linear, but, unusually for a Twine game, involves some puzzles. These had consistent mechanisms and weere meticulously done, with lots of moving parts. Because the story world relies on a bit of symbolism and not taking things too literally, I admit I had some difficulty but… this should not be a problem for most. (Disclaimer: I resorted to the walkthrough here.)
Eidolon is well-written, and much deeper than it first appears. If you like dreamlike stories set in a faerie world, of sorts, or subversions of fantasy quests, then you might like this.