New Cat

by Poster. (gblorb, IFDB page)

You are a cat, and you have no name. Maybe if you explore a bit, you’ll find your name. 

Cover image of game - grey rectangle with 'New Cat' written in cursive font above a stylised sketch of a kitten

Cover image of game – grey rectangle with ‘New Cat’ written in cursive font above a stylised sketch of a kitten

This game is a li’l bit similar to Snack Time, wherein you view a typical human environment through an animal’s eyes. This kind of game works when there is charm and puzzles/actions which hinge on understanding the perspective and making use of it. 

I can’t say a whole lot without spoilers, so spoiler space—

One big problem is that ‘look’ doesn’t produce a description of the room you’re in. In an exploration game, this is a very strange omission. Also, for an exploration game, a lot of things aren’t really implemented. I don’t understand how examining a object lets you know its name. 

The limits of your understanding also seem arbitrary: you don’t know what walls and doors are, calling them ‘ows’ and ‘mows’, yet you know what ‘metal’ is, even ‘bathroom’, even though a moment ago you were calling it a dark room smelling of water. 

The inconsistencies make immersion into the game difficult. Even if the premise is very cute, I found it hard to get into the flow of the thing, because a lot of objects were described in rather generic, sterile ways… unlike a kitten.

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