by Poster. (gblorb, IFDB page)
You are a cat, and you have no name. Maybe if you explore a bit, you’ll find your name.
Cover image of game – grey rectangle with ‘New Cat’ written in cursive font above a stylised sketch of a kitten
This game is a li’l bit similar to Snack Time, wherein you view a typical human environment through an animal’s eyes. This kind of game works when there is charm and puzzles/actions which hinge on understanding the perspective and making use of it.
I can’t say a whole lot without spoilers, so spoiler space—
One big problem is that ‘look’ doesn’t produce a description of the room you’re in. In an exploration game, this is a very strange omission. Also, for an exploration game, a lot of things aren’t really implemented. I don’t understand how examining a object lets you know its name.
The limits of your understanding also seem arbitrary: you don’t know what walls and doors are, calling them ‘ows’ and ‘mows’, yet you know what ‘metal’ is, even ‘bathroom’, even though a moment ago you were calling it a dark room smelling of water.
The inconsistencies make immersion into the game difficult. Even if the premise is very cute, I found it hard to get into the flow of the thing, because a lot of objects were described in rather generic, sterile ways… unlike a kitten.