Gradually learning how to structure a multilinear story, and I’m somewhat
surprised how many concepts I’m using now are things I learned from
Storynexus. Especially the non-Fallen London worlds.
Worlds like Cryptic Stitching or The Thirst Frontier show how we can ‘trigger’ events to occur or make choices available using variables very simply.
This is especially so for non-FL SN worlds because drawing cards costs an
action – a limited currency, in other words – while the more permanent
storylets like those in FL are limited to pinned cards in SN. So that means
that every shuffle of the deck