by Jeremy Freese.

Lightweight, silly but surprisingly detailed

You need to write your one thousand words. You need to write it NOW. But there’s so much to be distracted by! Fear not: with Violet, or at least your imaginary manifestation of her, you will overcome! Somehow.
The conversational style of writing is everywhere, even in the hints system, evidence of the thought put into this game. This game is rich in detail, as many objects are implemented and re-examining things often produces a fresh tidbit. Violet is technically well written too, providing commands such as “FIX” to save the player the hassle of figuring out how to break down complex actions into parser-approved commands.
This game should strike a chord with most, with its tongue-in-cheek treatment of procrastination and the things we do to fend it off.

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