by Ryan Veeder (Parser; IFDB)

Screen Shot 2013-06-30 at 4.17.49 PM

This game cleverly subverts the overused ‘dream world’ genre. The narrator is in a coma and Nautilisia is a manifestation of their imaginary world- but this fact does not mean unreasonably surreal scenes or excessive deus ex machina…s. It mainly means self-deprecating symbolism and not taking yourself too seriously.

Puzzles were pretty straightforward and I took about half an hour to complete it (excluding time to do amusing things, though). If anything, the puzzles are almost so straightforward as to pose no challenge. The game pokes fun at the tendency for IF authors (and conventional authors too) to give every single thing  a symbolic meaning. It is humorous, witty and soundly constructed.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s