by Trelza, playable at http://asylum.storynexus.com/s
The premise of this Storynexus world, Asylum, is delightfully surreal but somewhat alarming. It is, unfortunately, still under construction/incomplete, but it is a testament to the quality of this game that reaching the limit of story content was like having to stop abruptly at the end of a cliff.
As the story’s listing on the SN main page warns, it contains disturbing imagery remniscent of Hellboy and dismemberment. Dream-worlds are overused in Storynexus worlds, but Asylum’s departures from reality adhere strictly to its own brand of logic.
The plot was somewhat linear- there is no real choice- and too little content for the player to decide whether this linearity is a nod to something else deeper or because the game is just like that.
It was intriguing and I would like to see it in its fully-developed glory.