by Chris Klimas
“Mercy, always,” you intone.
You are a doctor, but nowadays you take lives- painlessly, yes- instead of saving them. The smallpox takes its victims quickly.
Language: Very moody… it is very melancholic and is not so much about the epidemic itself as it is about the emotions the PC goes through. There are details in the actions which hint, but never do reveal, a painful past. It sounds melodramatic, but it is done quite subtly.
Plot: I thought gameplay was quite linear, but it is oddly suitable in this context, since epidemics seem to have a life of their own.