A Day in Life

by John Goettle.

To be honest, I was compelled to play this only because of the extremely negative reviews it had garnered.

It is definitely buggy. Bugs which only beginner coders should make are in abundance. For example, you get points for picking up certain objects. However, if you drop them and pick them up again, you get the same number of points! In this way, it is, in fact, possible to win the game with more than the maximum number of points.

Objects and people are sparse and barely have any descriptions. Incongruous rooms are stuck to each other. This all feels like a first-timer’s enthusiastic but misguided attempts to write a ‘game’ based on half an hour’s perusing of the Inform documentation.


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